Source code for DnD_5e.character_classes.fighter

from DnD_5e.combatant.character import Character
from DnD_5e.utility_methods_dnd import ability_to_mod, proficiency_bonus_per_level, roll_dice


[docs] class Fighter(Character): """ Fighter character class """ def __init__(self, **kwargs): """ Validate the input and set the instance variables :param kwargs: keyword arguments. Some of the keyword arguments are overridden by this class. :param name: what *self* is called. A unique name is recommended but not required :type name: str :param vulnerabilities: all the damage types that *self* is vulnerable to :type vulnerabilities: set, list, or tuple of strings (will be converted to set of strings) :param resistances: all the damage types that *self* is resistant to :type resistances: set, list, or tuple of strings (will be converted to set of strings) :param immunities: all the damage types that *self* is immune to :type immunities: set, list, or tuple of strings (will be converted to set of strings) :param ac: *self's* armor class :type ac: positive integer :param temp_hp: temporary hit points :type temp_hp: non-negative integer :param conditions: all conditions currently affecting *self* :type conditions: list of strings :param strength: strength score. Will be converted to modifier and stored as such. :type strength: integer between 1 and 30 (inclusive) :param strength_mod: dexterity modifier :type strength_mod: int :param dexterity: dexterity score. Will be converted to modifier and stored as such. :type dexterity: integer between 1 and 30 (inclusive) :param dexterity_mod: dexterity modifier :type dexterity_mod: int :param constitution: constitution score. Will be converted to modifier and stored as such. :type constitution: integer between 1 and 30 (inclusive) :param constitution_mod: constitution modifier :type constitution_mod: int :param intelligence: intelligence score. Will be converted to modifier and stored as such. :type intelligence: integer between 1 and 30 (inclusive) :param intelligence_mod: intelligence modifier :type intelligence_mod: int :param wisdom: wisdom score. Will be converted to modifier and stored as such. :type wisdom: integer between 1 and 30 (inclusive) :param wisdom_mod: wisdom modifier :type wisdom_mod: int :param charisma: charisma score. Will be converted to modifier and stored as such. :type charisma: integer between 1 and 30 (inclusive) :param charisma_mod: charisma modifier :type charisma_mod: int :param death_saves: NOT IMPLEMENTED YET :param attacks: NOT IMPLEMENTED YET :param weapons: Weapons (see weapons module) that *self* has available to use :type weapons: list of Weapons :param size: size :type size: one of these strings: "tiny", "small", "medium", "large", "huge", "gargantuan" :param items: NOT IMPLEMENTED YET :param level: character level :type level: integer between 1 and 20 (inclusive) :param fighting_style: the fighting style that *self* uses :type fighting_style: set, list, or tuple of strings (will be converted to set of strings) :raise: ValueError if input is invalid """ level = kwargs.get("level") if not level: raise ValueError("No level provided or level is 0") if not isinstance(level, int) or level < 1 or level > 20: raise ValueError("Level must be an integer between 1 and 20") hit_dice = (1 * level, 10) constitution = kwargs.get('constitution') if not constitution: constitution_mod = kwargs.get("constitution_mod") if constitution_mod is not None: if isinstance(constitution_mod, int): self._constitution = constitution_mod else: raise ValueError("Constitution mod must be an integer") else: raise ValueError("Must provide constitution score or modifier") else: # pragma: no cover constitution_mod = ability_to_mod(constitution) max_hp = kwargs.get("max_hp") if max_hp and (not isinstance(max_hp, int) or max_hp <= 0): raise ValueError("Must provide positive integer max hp") max_hp = 10 + constitution_mod if level > 1: max_hp += (6 + constitution_mod) * (level - 1) proficiencies = kwargs.get('proficiencies', None) if isinstance(proficiencies, (tuple, list, set)): proficiencies = set(proficiencies) elif proficiencies is None: # pragma: no cover proficiencies = set() else: # pragma: no cover raise ValueError("Proficiencies must be provided as a set, list, or tuple") proficiencies.add("simple weapons") proficiencies.add("martial weapons") proficiencies.add("strength") proficiencies.add("constitution") proficiency_mod = proficiency_bonus_per_level(level) kwargs.update({"max_hp": max_hp, "proficiencies": proficiencies, "proficiency_mod": proficiency_mod, "hit_dice": hit_dice}) super().__init__(**kwargs) self.add_feature("fighting style") fighting_style = kwargs.get("fighting_style") self.add_fighting_style(fighting_style) self.add_feature("second wind") self._second_wind_slots = 1 if self.get_level() > 1: self.add_feature("action surge") self._action_surge_slots = 1 if self.get_level() > 2: self.add_feature("martial archetype") if self.get_level() > 4: self.add_feature("extra attack") self._extra_attack_num = 1 if self.get_level() > 8: self.add_feature("indomitable") self._indomitable_slots = 1 if self.get_level() > 10: self._extra_attack_num = 2 if self.get_level() > 12: self._indomitable_slots = 2 if self.get_level() > 16: self._action_surge_slots = 2 self._indomitable_slots = 3 if self.get_level() > 19: self._extra_attack_num = 3 def __eq__(self, other) -> bool: """ Check equality based on superclass method and these attributes: extra attack num :param other: the Fighter to compare :type other: Fighter :return: True if *self* equals *other*, False otherwise :rtype: bool """ return super().__eq__(other) \ and self.get_extra_attack_num() == other.get_extra_attack_num()
[docs] def current_eq(self, other) -> bool: """ Compare *self* and *other* to determine if they are identical based on the attributes checked in *equals* and also these attributes: action surge slots, indomitable :param other: the Fighter to compare :type other: Fighter :return: True if *self* is identical to *other*, False otherwise :rtype: bool """ return super().current_eq(other) \ and self.get_action_surge_slots() == other.get_action_surge_slots() \ and self.get_indomitable_slots() == other.get_indomitable_slots()
[docs] def get_second_wind_slots(self) -> int: """ :return: second wind slots :rtype: non-negative integer """ return self._second_wind_slots
[docs] def get_action_surge_slots(self) -> int: """ :return: action surge slots :rtype: non-negative integer """ try: return self._action_surge_slots except AttributeError: return 0
[docs] def get_extra_attack_num(self) -> int: """ :return: the number of extra attacks (additional attacks allowed when using the attack action) :rtype: non-negative integer """ try: return self._extra_attack_num except AttributeError: return 0
[docs] def get_indomitable_slots(self) -> int: """ :return: indomitable slots :rtype: non-negative integer """ try: return self._indomitable_slots except AttributeError: return 0
[docs] def take_action_surge(self): """ Do an action surge. NOT IMPLEMENTED YET. :return: None :raise: ValueError if *self* has no action surge slots left """ if self.get_action_surge_slots(): self._action_surge_slots -= 1 else: self.get_logger().error("You don't have the slots to action surge", stack_info=True) raise ValueError("You don't have the slots to action surge")
[docs] def take_extra_attack(self): """ Make an extra attack. NOT IMPLEMENTED YET. :return: None :raise: ValueError if *self* has no extra attack slots left """ if self.get_extra_attack_num(): self._extra_attack_num -= 1 else: self.get_logger().error("You don't have the slots for an extra attack", stack_info=True) raise ValueError("You don't have the slots for an extra attack")
[docs] def take_indomitable(self): """ Use the indomitable feature. NOT IMPLEMENTED YET. :return: None :raise: ValueError if *self* doesn't have indomitable slots """ if self.get_indomitable_slots(): self._indomitable_slots -= 1 else: self.get_logger().error("You don't have the slots to use indomitable", stack_info=True) raise ValueError("You don't have the slots to use indomitable")
[docs] def take_second_wind(self): """ Use the second wind feature. NOT IMPLEMENTED YET (i.e., this isn't called anywhere). :return: None :raise: ValueError if *self* doesn't have second wind slots """ # TODO: make this a bonus action if self.get_second_wind_slots(): self.get_logger().info("%s uses second wind!", self.get_name()) healing = roll_dice(10, modifier=self.get_level())[0] self.take_healing(healing) self._second_wind_slots -= 1 else: self.get_logger().error("You don't have the slots to use second wind", stack_info=True) raise ValueError("You don't have the slots to use second wind")