from DnD_5e.combatant import Combatant
from DnD_5e.combatant.character import Character
from DnD_5e.combatant.spellcaster import SpellCaster
from DnD_5e.utility_methods_dnd import ability_to_mod, proficiency_bonus_per_level, TYPE_DICE_TUPLE
[docs]
class Bard(SpellCaster, Character):
"""
Bard character class
"""
def __init__(self, **kwargs):
"""
Validate the input and set the instance variables
:param kwargs: keyword arguments. Some of the keyword arguments are overridden by this class.
:param name: what *self* is called. A unique name is recommended but not required
:type name: str
:param vulnerabilities: all the damage types that *self* is vulnerable to
:type vulnerabilities: set, list, or tuple of strings (will be converted to set of strings)
:param resistances: all the damage types that *self* is resistant to
:type resistances: set, list, or tuple of strings (will be converted to set of strings)
:param immunities: all the damage types that *self* is immune to
:type immunities: set, list, or tuple of strings (will be converted to set of strings)
:param ac: *self's* armor class
:type ac: positive integer
:param temp_hp: temporary hit points
:type temp_hp: non-negative integer
:param conditions: all conditions currently affecting *self*
:type conditions: list of strings
:param strength: strength score. Will be converted to modifier and stored as such.
:type strength: integer between 1 and 30 (inclusive)
:param strength_mod: dexterity modifier
:type strength_mod: int
:param dexterity: dexterity score. Will be converted to modifier and stored as such.
:type dexterity: integer between 1 and 30 (inclusive)
:param dexterity_mod: dexterity modifier
:type dexterity_mod: int
:param constitution: constitution score. Will be converted to modifier and stored as such.
:type constitution: integer between 1 and 30 (inclusive)
:param constitution_mod: constitution modifier
:type constitution_mod: int
:param intelligence: intelligence score. Will be converted to modifier and stored as such.
:type intelligence: integer between 1 and 30 (inclusive)
:param intelligence_mod: intelligence modifier
:type intelligence_mod: int
:param wisdom: wisdom score. Will be converted to modifier and stored as such.
:type wisdom: integer between 1 and 30 (inclusive)
:param wisdom_mod: wisdom modifier
:type wisdom_mod: int
:param charisma: charisma score. Will be converted to modifier and stored as such.
:type charisma: integer between 1 and 30 (inclusive)
:param charisma_mod: charisma modifier
:type charisma_mod: int
:param death_saves: NOT IMPLEMENTED YET
:param attacks: NOT IMPLEMENTED YET
:param weapons: Weapons (see weapons module) that *self* has available to use
:type weapons: list of Weapons
:param size: size
:type size: one of these strings: "tiny", "small", "medium", "large", "huge", "gargantuan"
:param items: NOT IMPLEMENTED YET
:param level: character level
:type level: integer between 1 and 20 (inclusive)
:raise: ValueError if input is invalid
"""
level = kwargs.get("level")
if not level:
raise ValueError("No level provided or level is 0")
if not isinstance(level, int) or level < 1 or level > 20:
raise ValueError("Level must be an integer between 1 and 20")
hit_dice = (1 * level, 8)
constitution = kwargs.get('constitution')
if not constitution:
constitution_mod = kwargs.get("constitution_mod")
if constitution_mod is not None:
if isinstance(constitution_mod, int):
self._constitution = constitution_mod
else:
raise ValueError("Constitution mod must be an integer")
else:
raise ValueError("Must provide constitution score or modifier")
else: # pragma: no cover
constitution_mod = ability_to_mod(constitution)
max_hp = kwargs.get("max_hp")
if max_hp and (not isinstance(max_hp, int) or max_hp <= 0):
raise ValueError("Must provide positive integer max hp")
max_hp = 8 + constitution_mod
if level > 1:
max_hp += (5 + constitution_mod) * (level - 1)
proficiencies = kwargs.get('proficiencies')
if isinstance(proficiencies, (tuple, list, set)):
proficiencies = set(proficiencies)
elif proficiencies is None: # pragma: no cover
proficiencies = set()
else:
raise ValueError("Proficiencies must be provided as a set, list, or tuple")
proficiencies.add("simple weapons")
proficiencies.add("hand crossbow")
proficiencies.add("longsword")
proficiencies.add("rapier")
proficiencies.add("shortsword")
proficiencies.add("dexterity")
proficiencies.add("charisma")
proficiency_mod = proficiency_bonus_per_level(level)
feature_seq = kwargs.get('features', set())
if isinstance(feature_seq, (list, tuple, set)):
feature_seq = set(feature_seq)
elif feature_seq is None:
feature_seq = set()
else:
raise ValueError("Features must be a set (or a list or tuple to convert to a set)")
if level == 1:
spell_slots = {1: 2}
elif level == 2:
spell_slots = {1: 3}
elif level == 3:
spell_slots = {1: 4, 2: 2}
elif level == 4:
spell_slots = {1: 4, 2: 3}
elif level == 5:
spell_slots = {1: 4, 2: 3, 3: 2}
else:
spell_slots = {1: 4, 2: 3, 3: 3}
feature_seq.add("countercharm")
if level == 7:
spell_slots.update({4: 1})
elif level == 8:
spell_slots.update({4: 2})
elif level == 9:
spell_slots.update({4: 3, 5: 1})
elif level == 10:
spell_slots.update({4: 3, 5: 2})
elif level < 13:
spell_slots.update({4: 3, 5: 2, 6: 1})
elif level < 15:
spell_slots.update({4: 3, 5: 2, 6: 1, 7: 1})
elif level < 17:
spell_slots.update({4: 3, 5: 2, 6: 1, 7: 1, 8: 1})
elif level == 17:
spell_slots.update({4: 3, 5: 2, 6: 1, 7: 1, 8: 1, 9: 1})
elif level == 18:
spell_slots.update({4: 3, 5: 3, 6: 1, 7: 1, 8: 1, 9: 1})
elif level == 19:
spell_slots.update({4: 3, 5: 3, 6: 2, 7: 1, 8: 1, 9: 1})
elif level == 20:
spell_slots.update({4: 3, 5: 3, 6: 2, 7: 2, 8: 1, 9: 1})
kwargs.update({"hit_dice": hit_dice, "max_hp": max_hp, "proficiencies": proficiencies,
"proficiency_mod": proficiency_mod, "spell_ability": "charisma", "spell_slots": spell_slots,
"features": feature_seq})
super().__init__(**kwargs)
if self.get_level() < 5:
self._inspiration_dice = (1, 6)
elif self.get_level() < 10:
self._inspiration_dice = (1, 8)
elif self.get_level() < 15:
self._inspiration_dice = (1, 10)
else:
self._inspiration_dice = (1, 12)
self._inspiration_slots = self._charisma
def __eq__(self, other) -> bool:
"""
Compare *self* and *other* to determine if they are equal based on
what is checked in the superclass method as well as inspiration dice
:param other: the Bard to be compared
:type other: Bard
:return: True if *self* equals *other*, False otherwise
:rtype: bool
"""
return super().__eq__(other) \
and self.get_inspiration_dice() == other.get_inspiration_dice()
[docs]
def current_eq(self, other) -> bool:
"""
Compare *self* and *other* to determine if they are identical based on the attributes checked in *equals*
and also these attributes: inspiration slots
:param other: the Bard to compare
:return: True if *self* is identical to *other*, False otherwise
:rtype: bool
"""
return super().current_eq(other) \
and self.get_inspiration_slots() == other.get_inspiration_slots()
[docs]
def get_inspiration_dice(self) -> TYPE_DICE_TUPLE:
"""
:return: inspiration dice
:rtype: TYPE_DICE_TUPLE
"""
return self._inspiration_dice
[docs]
def get_inspiration_slots(self) -> int:
"""
:return: inspiration slots
:rtype: non-negative integer
"""
return self._inspiration_slots
[docs]
def send_inspiration(self, target: Combatant):
"""
Give an inspiration die to *target*. NOT IMPLEMENTED YET (i.e., nobody can take inspiration)
:param target: the Combatant to give inspiration to
:type target: Combatant
:return: None
"""
if target is self or not isinstance(target, Combatant):
self.get_logger().error("Can only give inspiration to a Combatant other than yourself", stack_info=True)
raise ValueError("Can only give inspiration to a Combatant other than yourself")
if not self._inspiration_slots:
self.get_logger().error("Cannot inspire %s because you have no inspiration slots left", target.get_name())
raise ValueError("Cannot inspire %s because you have no inspiration slots left" % target.get_name())
self._inspiration_slots -= 1